Sunday 1:10 p.m.–1:40 p.m.

My big gay adventure. Making, releasing and selling an indie game made in python.

Luke Miller

Audience level:
Intermediate
Category:
Gaming

Description

Indie game developer Luke Miller presents a brief overview on making point-and-click adventure games using the open source pyvida gaming engine and uses his commercially released gay-themed adventure game "My Ex-Boyfriend the Space Tyrant!" as a tutorial on developing, packaging, releasing and selling a python game for Windows, Mac and Linux.

Abstract

This is a talk for people interested in the indie game development scene.

It uses the commercially released gay-themed adventure game "My Ex-Boyfriend the Space Tyrant!" to give an insight into all phases of game development, from conception to implementation to launching to selling a game as a digital download for Windows, Mac and Linux.

It provides an overview and basic tutorial for using pyvida (an open-sourced point-and-click adventure game engine written in python).

During this talk we'll:

  • Introduce "My Ex-Boyfriend the Space Tyrant"
  • Outline design aims for indie developers
  • Use pyvida to make a point-and-click adventure game
  • Discuss commonly overlooked components of professional game design such as accessibility, websites, trailers and pushing updates
  • Package for sale a game written in python
  • Discuss the tools and services used for online distribution
  • Handle the press, feedback from users and reviews

By the end of this talk you'll:

  • Have an introduction to pyvida
  • Have an understanding that coding is just one part of making a successful game
  • Have an insight into some of the challenges faced by developers from diverse backgrounds
  • Have some ideas on how to make your games intriguing to players and the press
  • Have knowledge of the tools and services many indie developers are using to sell their games online (such as steam, bmtmicro and humble store)

If you've ever wanted to make a game then this is the talk for you.