Sunday 1:10 p.m.–1:40 p.m.
My big gay adventure. Making, releasing and selling an indie game made in python.
Luke Miller
- Audience level:
- Intermediate
- Category:
- Gaming
Description
Indie game developer Luke Miller presents a brief overview on making point-and-click adventure games using the open source pyvida gaming engine and uses his commercially released gay-themed adventure game "My Ex-Boyfriend the Space Tyrant!" as a tutorial on developing, packaging, releasing and selling a python game for Windows, Mac and Linux.
Abstract
This is a talk for people interested in the indie game development scene.
It uses the commercially released gay-themed adventure game "My Ex-Boyfriend the Space Tyrant!" to give an insight into all phases of game development, from conception to implementation to launching to selling a game as a digital download for Windows, Mac and Linux.
It provides an overview and basic tutorial for using pyvida (an open-sourced point-and-click adventure game engine written in python).
During this talk we'll:
- Introduce "My Ex-Boyfriend the Space Tyrant"
- Outline design aims for indie developers
- Use pyvida to make a point-and-click adventure game
- Discuss commonly overlooked components of professional game design such as accessibility, websites, trailers and pushing updates
- Package for sale a game written in python
- Discuss the tools and services used for online distribution
- Handle the press, feedback from users and reviews
By the end of this talk you'll:
- Have an introduction to pyvida
- Have an understanding that coding is just one part of making a successful game
- Have an insight into some of the challenges faced by developers from diverse backgrounds
- Have some ideas on how to make your games intriguing to players and the press
- Have knowledge of the tools and services many indie developers are using to sell their games online (such as steam, bmtmicro and humble store)
If you've ever wanted to make a game then this is the talk for you.